// BASIC CTF CONFIG FILE // Put this in /quake/id1/ // in console, type: exec mctf.cfg // **** Unbind keys to start, bind them after this unbind a unbind b unbind c unbind d unbind e unbind f unbind g unbind h unbind i unbind j unbind k unbind l unbind m unbind n unbind o unbind p unbind q unbind r unbind s unbind t unbind u unbind v unbind w unbind x unbind y unbind z unbind - unbind + unbind \ unbind [ unbind ] unbind . unbind , unbind / bind mwheelup "" bind mwheeldown "" // **** Bind basic impulses for weapons bind 1 "impulse 1"//axe bind 2 "impulse 2"//shotgun bind 3 "impulse 3"//super shotgun bind 4 "impulse 4"//nailgun bind 5 "impulse 5"//super nailgun bind 6 "impulse 6"//grenade launcher bind 7 "impulse 7"//rocket launcher bind 8 "impulse 8"//lightning gun bind "/" "impulse 10"//Next weapon bind ctrl "impulse 22"//grappling hook *** GRAPPLING HOOK *** //Other CTF binds: //impulse 20 is give ammo //impulse 69 is last weapon selected //impulse 141 is 'who you are looking it' // Assigning other keys to weapons bind "del" "impulse 5" bind "shift" "impulse 6" bind "enter" "impulse 7" bind "mouse3" "impulse 8" // **** Movement bind "uparrow" "+forward" bind "downarrow" "+back" bind "leftarrow" "+moveleft"//strafe left bind "rightarrow" "+moveright"//strafe right bind "end" "+moveup"//Swim up bind "ins" "+movedown"//Swim down bind "mouse1" "+attack" bind "mouse2" "+jump" bind "home" "screenshot" // **** TALK, bind keys: t=talk and r=teamtalk bind t "messagemode" bind r "messagemode2" // ***** Mouse settings +mlook //Mouse look (use this or you will die) sensitivity 7//Mouse sensitivity m_pitch 0.030//Up to Down sensitivity (relative to sensitivity variable) m_yaw 0.022//L to R sensitivity (relative to sensitivity variable) rate 10000//Rate of data, 10000 for highspeed, 5000 for dialup (about) cl_maxfps 0//Setting it to 0 does not cap your FPS show_fps 1//Display frames per second scr_conspeed 3000//Console speed scr_conheight .5//Console height r_wateralpha 1//1 for non-transparent water, (0-.99) only works if you have maps vised gl_playermip 0//Don't remember gl_picmip 1//Don't remember noskins 1//Leaves skins alone, so players look normal fov 100//Frame of View, 90 is default, 100 lets you see wider cl_upspeed 350//Water Up-Speed cl_bob 0//Prevent bobbing v_contentblend 0//Don't remember v_kickpitch 0//When hit with a rocket or grenade, these 3 settings kick your view v_kicktime 0//It will screw up your aim so I suggest leaving them all at zero. v_kickroll 0//This will keep your game smooth. // ************ MoreQW Only (DELETE THESE if using FUHQUAKE) r_mirroralpha 1 r_waterwarp 0//Setting this to 1 makes underwater look warped pushlatency -999//Old setting for prediction, leave it at -999 gl_gamma 1.5//More QW gamma, Higher = brighter show speed //Show your speed, remove it and it wont show clock //Show the time, remove it and it wont clock big 0//Display small clock fps_damage 1//fps setting in moreqw allow_highfps 1//uncap your FPS, can get up to 85 fps then fps_sky 0//Don't draw sky ping show_pl 1//Display packet loss ping period .25//update ping every 1/4 sec hud_ping_show 1//show ping hud_ping_show_pl 1//show pl hud_ping_blink 0//dont blink the ping hud_ping_show_min 0//dont show min ping hud_ping_show_max 0//dont show max ping fps_gibfilter 2//filter out bodies and gibs demo_autorecord 1//demo auto record demo_autosave 1//demo auto save demo_dir "d:/games/quake/" crosshair 6//Crosshair number (about 10 choices) // **** Player Config name ctfstud topcolor 1 // **** OTHER // When spectating, you will look thru players eyes cl_chasecam 1 // Team Talk Binds bind SPACE "say_team [%l] %hh:%aa (e:%e)" bind m "say_team HELP @ [%l] (e:%e)" bind n "say_team NO/NEVERMIND" bind "/" "say_team Enemies at: [%l]" // Talk Binds bind f12 "say =)" bind f11 "say :(" // Sample alias (fires a rocket, tells team, and switches back to last weapon) //alias myrlshot "impulse 7;wait;wait;+attack;wait;wait;-attack;say_team fired rl;impulse 69" //bind g "myrlshot" echo "moreqw cfg has been executed!"